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	<title>Comments on: Talk: Arquitectura de un game engine 3D</title>
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	<description>one Map/Reduce to rule them all</description>
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		<title>By: DeSEA &#187; Blog Archive &#187; Resumen DevSpace #5</title>
		<link>http://www.litio.org/wp/2009/02/23/talk-arquitectura-de-un-game-engine-3d/comment-page-1/#comment-4354</link>
		<dc:creator>DeSEA &#187; Blog Archive &#187; Resumen DevSpace #5</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:13:23 +0000</pubDate>
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		<title>By: DeSEA &#187; Blog Archive &#187; DevSpace #5 “Introducción a la programación 3D en C++, APIs, toolkits y motores”</title>
		<link>http://www.litio.org/wp/2009/02/23/talk-arquitectura-de-un-game-engine-3d/comment-page-1/#comment-4353</link>
		<dc:creator>DeSEA &#187; Blog Archive &#187; DevSpace #5 “Introducción a la programación 3D en C++, APIs, toolkits y motores”</dc:creator>
		<pubDate>Thu, 26 Feb 2009 18:16:01 +0000</pubDate>
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		<description>[...] http://www.litio.org/wp/2009/02/23/talk-arquitectura-de-un-game-engine-3d/ [...]</description>
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